Are you looking for a comprehensive portal solution?
Our online user interface serves all the public and restricted functions and makes it possible to efficiently communicate with patrons/visitors. Our portal system built on an open source Liferay framework makes the interactive publication of articles, news and events possible for public collection institutions.
Would you like to introduce your exhibition materials in a digital format?
With the help of our software, and with the use of your local and aggregated digital assets, we can easily create your virtual exhibition. Our modul makes it possible to virtualize digital objects, pictures, videos, books, texts, infographics and games in 3 dimensions.
Would you like to present your collection in a playful way?
With our components, we build attractions and games by reusing local and aggregated digital assets. Our software supports a wide range of devices like touchscreens, 3D technologies and motion detectors.
Place your collection or portal into your visitors’ hands, take advantage of possibilities given by smart phones in the form of mobile web applications, native applications and games.
Mobile responsive web interfaces, or your own native applications provide you with extra benefits of your internet presence and in communication with and involvement of your audience.

learn differently #it is fun to learn #reusing public collections #digital museum pedagogy # reusing public collections # digital museum pedagogy # interactive education #digital toolkit
Qulto Education that belongs to our Qulto portfolio, is a software component supporting the creation and usage of interactive education materials. This software primarily provides assistance to teachers and lecturers working in the public education sector and public collection institutions, though it is effectively applicable in other fields, as well. The module gives the opportunity of learning in a fun way within the framework of school, library, and museum activities. Consequently, educators can use the recently popular electronic devices preferred by their students to raise interest in a given subject through combining online and offline education materials.
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